Interesting article, games

Kevin D. Clark kevin_d_clark at comcast.net
Thu Mar 4 17:48:46 EST 2010


Lori Nagel writes:

> 1) User interfaces tend to be poor and over compilcated, with a
> bunch of skills and stats taking up the whole screen in a way you
> can't close as opposed to the whole screen being immersed in the
> game.

This is a valid complaint.  The reason for this is probably because
these games tend to be designed by engineers rather than people who
are experts at human/computer interaction.

It is very hard to get human/computer interaction stuff right, but
fantastically easy to get this stuff wrong.

Regards,

--kevin
-- 
alumni.unh.edu!kdc / http://kdc-blog.blogspot.com/
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