[GNHLUG] SLUG/Durham / Mon 13 Aug / Panda3D - Simulating worlds in real-time

Ben Scott dragonhawk at gmail.com
Thu Aug 9 18:42:16 EDT 2007


What : Panda3D - Simulating worlds in real-time
Date : Mon 13 Aug 2007
Time : 7 PM to 9 PM
Where: Room 301, Morse Hall, UNH, Durham, NH

 For the August 2007 SLUG/Seacoast/UNH/Durham meeting, there will be a
presentation on the Panda3D 3D engine.

=== About Panda3D ===

  Panda3D (http://panda3d.org/) is an Open Source "3D engine" --
software that lets you model a "world", and then render it in
real-time on a graphics display.  Think "Doom" or "Half-Life".  It was
originally developed by Disney for their massively multi-player online
game, Toontown, so it's got real capabilities.  They released it as
Free Software in 2002.  Carnegie Mellon University and Disney now
manage the project jointly.  The project emphasizes "a short learning
curve and rapid development".

  Panda3D supports the C++ and Python languages, runs on Linux and
Windows, and comes with models and artwork to get you started.  There
is also a library of documentation, sample code, and full projects
online, along with what appears to be a reasonably active web forum.

=== About SLUG ===

 SLUG is the Seacoast Linux User Group, and is a chapter of GNHLUG,
the Greater NH Linux User Group.  Rob Anderson is the SLUG
coordinator.  SLUG meets the second Monday of every month, same time,
same place.  You can find out more about SLUG and GNHLUG at the
http://slug.gnhlug.org/ and http://www.gnhlug.org/ websites.

 Meetings take place starting at 7:00 PM.  Meetings are open to all.
The meeting proper ends around 9ish, but it's not uncommon to find
hangers-on there until 10 or later.  They take place in Room 301 (the
third floor conference room), of Morse Hall, at the University of New
Hampshire, in Durham.
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